AI Insights · Timothy · October 2025
Top Cat Games on Android in Poland: Q3 2025 Insights
Explore the performance of the top cat games on Android in Poland during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the Android gaming market in Poland saw notable activity among cat-themed games. Here's a closer look at the performance metrics of the top five apps, based on data from Sensor Tower.
My Talking Tom Friends 2 from Outfit7 Limited saw a significant decline in weekly downloads, starting strong with over 26K in mid-July but dropping to around 2.9K by the end of September. Revenue followed a similar downward trend, peaking at $55 in late July and decreasing to $11 by the quarter's end. Active user numbers also showed a downward trajectory, beginning at 25K in July and ending the quarter at approximately 10.7K.
I Am Cat by Estoty maintained a relatively stable performance throughout the quarter. Weekly downloads hovered around 10K in July, with a slight dip to approximately 6.2K at the end of September. Revenue remained fairly consistent, with a slight increase to $48 in late August before stabilizing around $39. Active users fluctuated slightly, peaking at 45.3K in early August and ending at 29.4K.
Kitty Sort: Twisted Tails from Smart Project GMBH displayed a decline in both downloads and active users. Downloads started at 9.8K in early July, dropping to 5.4K by the end of September. Revenue saw a decrease from $221 in mid-July to $102 by quarter's end. Active users followed a similar pattern, decreasing from 34.7K in early August to about 14.8K.
Cat Escape: Hide and Seek by CAT Studio experienced fluctuating download numbers, starting at 1.9K in early July and reaching 5.3K by late September. Active users increased from 15.7K in early July to a peak of 38.2K in mid-August before settling at around 25.3K.
My Talking Tom 2, another title from Outfit7 Limited, showed a steady performance in terms of downloads, averaging around 6K weekly. Revenue saw an increase from $107 in mid-July to $248 by the end of September. Active users showed a notable decline from 110K in mid-July to 49.2K at the quarter's end.
These insights highlight the dynamic nature of the mobile gaming market in Poland, with fluctuations in user engagement and revenue. For more detailed analytics, visit Sensor Tower's platform.